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Go fundamentals

7 Units35 Lessons
Unit 1

Basics

Introduction to Go Language
Understanding Basic Program Structure
Real-World Project: Simple Greeting Tool
Writing Your First Go Program
Installing Go and Environment Setup
Unit 2

Variables and Data Types

Declaring and Initializing Variables
Understanding Basic Data Types
Working with Constants
Type Conversions and Casting
Real-World Project: Data Tracker Application
Unit 3

Control Structures

Understanding Switch Statements
Real-World Project: Simple Decision-Making Tool
Using If-Else Statements
Nesting and Combining Control Structures
Working with For Loops
Unit 4

Functions

Passing Parameters and Arguments
Function Variadic Parameters
Real-World Project: Utility Function Library
Defining and Calling Functions
Return Values and Multiple Returns
Unit 5

Packages and Modules

Importing External Packages
Understanding Go Modules
Real-World Project: Modular Code Organizer
Package Visibility and Exporting
Creating and Using Packages
Unit 6

Error Handling

Basics of Error Types
Panic and Recover Mechanisms
Defer Statements for Cleanup
Real-World Project: Error-Resilient Tool
Using the Error Interface
Unit 7

Concurrency Basics

Introduction to Goroutines
Working with Channels
Synchronization Techniques
Common Concurrency Patterns
Real-World Project: Concurrent Data Processor
Unit 3•Chapter 1

Understanding Switch Statements

Summary

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Concept Check

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What is fall-through behavior in a switch statement?

Can a switch statement use floating-point numbers?

What keyword ends a case in switch?

How does switch handle multiple cases?

Is default case mandatory in switch?

NextReal-World Project: Simple Decision-Making Tool