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Go fundamentals

7 Units35 Lessons
Unit 1

Basics

Introduction to Go Language
Understanding Basic Program Structure
Real-World Project: Simple Greeting Tool
Writing Your First Go Program
Installing Go and Environment Setup
Unit 2

Variables and Data Types

Declaring and Initializing Variables
Understanding Basic Data Types
Working with Constants
Type Conversions and Casting
Real-World Project: Data Tracker Application
Unit 3

Control Structures

Understanding Switch Statements
Real-World Project: Simple Decision-Making Tool
Using If-Else Statements
Nesting and Combining Control Structures
Working with For Loops
Unit 4

Functions

Passing Parameters and Arguments
Function Variadic Parameters
Real-World Project: Utility Function Library
Defining and Calling Functions
Return Values and Multiple Returns
Unit 5

Packages and Modules

Importing External Packages
Understanding Go Modules
Real-World Project: Modular Code Organizer
Package Visibility and Exporting
Creating and Using Packages
Unit 6

Error Handling

Basics of Error Types
Panic and Recover Mechanisms
Defer Statements for Cleanup
Real-World Project: Error-Resilient Tool
Using the Error Interface
Unit 7

Concurrency Basics

Introduction to Goroutines
Working with Channels
Synchronization Techniques
Common Concurrency Patterns
Real-World Project: Concurrent Data Processor
Unit 4•Chapter 3

Real-World Project: Utility Function Library

Summary

User requests summaries under 250 words, excluding sponsors, unrelated topics, and introductory statements, focusing solely on core content

Concept Check

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What is the main purpose of a utility function library in software development?

In a utility library, how does memoization optimize functions?

Why might a utility library include string manipulation functions?

What risk is associated with overusing utility functions in a project?

How does a utility library promote code maintainability?

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