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Go fundamentals

7 Units35 Lessons
Unit 1

Basics

Introduction to Go Language
Understanding Basic Program Structure
Real-World Project: Simple Greeting Tool
Writing Your First Go Program
Installing Go and Environment Setup
Unit 2

Variables and Data Types

Declaring and Initializing Variables
Understanding Basic Data Types
Working with Constants
Type Conversions and Casting
Real-World Project: Data Tracker Application
Unit 3

Control Structures

Understanding Switch Statements
Real-World Project: Simple Decision-Making Tool
Using If-Else Statements
Nesting and Combining Control Structures
Working with For Loops
Unit 4

Functions

Passing Parameters and Arguments
Function Variadic Parameters
Real-World Project: Utility Function Library
Defining and Calling Functions
Return Values and Multiple Returns
Unit 5

Packages and Modules

Importing External Packages
Understanding Go Modules
Real-World Project: Modular Code Organizer
Package Visibility and Exporting
Creating and Using Packages
Unit 6

Error Handling

Basics of Error Types
Panic and Recover Mechanisms
Defer Statements for Cleanup
Real-World Project: Error-Resilient Tool
Using the Error Interface
Unit 7

Concurrency Basics

Introduction to Goroutines
Working with Channels
Synchronization Techniques
Common Concurrency Patterns
Real-World Project: Concurrent Data Processor
Unit 7•Chapter 4

Common Concurrency Patterns

Summary

User instructs to create a summary of up to 250 words, focusing solely on the main topic, excluding any mentions of sponsors or unrelated elements, and avoiding any introductory statements about the summary itself.

Concept Check

0/5

In the Producer-Consumer pattern, what synchronizes access to the shared buffer?

What issue arises from improper use of locks in concurrency?

How does a thread pool improve concurrency efficiency?

In the Reader-Writer problem, what ensures writers exclusivity?

What pattern uses futures to handle asynchronous results?

PreviousSynchronization Techniques
NextReal-World Project: Concurrent Data Processor